Showing posts with label how to. Show all posts
Showing posts with label how to. Show all posts
Import/Export between ZBrush and 3Ds Max
Import/Export between ZBrush and 3Ds Max
This small but significant topic is so important that it deserves it’s own post. Importing and exporting in ZBrush from other programs has many problems that must be solved to make the importing and exporting seamless between both programs. ZBrush’s Import export tab in Preferences controls the parameters and functions ZBrush applies to importing and exporting. The settings are set up to account for almost every possible arrangement to make your workflow seamless.
When importing and exporting between ZBrush and 3Ds Max with default settings, you will always find that the models are in the wrong orientation, in one of the programs. This is due to that ZBrush and 3Ds Max uses the XYZ axis in a different order, like Maya differs from 3Ds Max’s XYZ. I’ve found that the the iFlipY, iFlipZ, eFlipY and eFlipZ must be on in order to accommodate the XYZ arrangement between ZBrush and 3Ds Max.
iFlipX,Y,Z means that on model import; X, Y and/or Z axis will be flipped.eFlipX,Y,Z means that on model import; X, Y and/or Z axis will be flipped. There are a ton of other buttons in the Import export tab that changes other things like flipping normal on import or export and so on.
By Alexander Edvard Fusdahl
6:17 AM | Labels: 3D studio max, 3ds Max, Export, how to, Import, zbrush | 0 Comments
Exporting Quicktime video for YouTube out of Final Cut Pro
Exporting Quicktime video for YouTube out of Final Cut Pro
Setting Up A Final Cut Pro Project for Export
Open up your active timeline.As good practice, it’s almost always a smart idea to place in and out points at the start and end of the media you intend to export. This can be done by scrolling the play-head to the in point-and using the shortcut “I”. Now scroll to your out point and use the shortcut “O”. You will now see the In and Out points marked above the timeline. Now, the only portion that will be exported is the media that falls between these points.

Exporting for YouTube from Final Cut Pro
With the development of consumer HD video cameras, the support of HD on YouTube has also improved greatly over the last few years. YouTube now supports a wide range of video resolutions and file formats. This export method from Final Cut Pro will insure your video is taken into YouTube at a high resolution and frame size.



Click “OK” and then click on the Size button.
Check the “De-interlace Source Video” box then click “OK”.

FCP’s default settings for Sound comply with YouTube requirements, so no need to tweak that.
Click “OK” and when you return to the Save dialogue box hit “OK” again to export!
Hope you people like this useful information:)
As the Internet continues to dominate an increasing percent of our media consumption, it’s no surprise that clients almost always want a version of their video project created for web playback. In this post we’ll explore a simple way to create video optimized for YouTube using Final Cut Pro.
There are countless software and hardware options that can be used to create video for web, and an equally large number of video format, file type and codec choices. Luckily, Final Cut Pro includes simple tools to create video in one of the most common web formats, QuickTime. Quicktime video can easily be uploaded to video sharing sites like YouTube or Vimeo.
Open up your active timeline.As good practice, it’s almost always a smart idea to place in and out points at the start and end of the media you intend to export. This can be done by scrolling the play-head to the in point-and using the shortcut “I”. Now scroll to your out point and use the shortcut “O”. You will now see the In and Out points marked above the timeline. Now, the only portion that will be exported is the media that falls between these points.
Render the area between the in and out points by using the shortcut COMMAND+R.
Once rendered, navigate to the Menu Bar and choose File > Export > Quicktime Conversion.
Choose a file name for your exported video and a destination where it will be saved.
Default settings give us a jumping off point, but we will want to make a few tweaks to the encoding variables…
Exporting for YouTube from Final Cut Pro
With the development of consumer HD video cameras, the support of HD on YouTube has also improved greatly over the last few years. YouTube now supports a wide range of video resolutions and file formats. This export method from Final Cut Pro will insure your video is taken into YouTube at a high resolution and frame size.
In the Save dialogue box (step 6 from above) set the Format to” Quicktime Movie” and Use to “Default Settings” (these are the standard settings in FCP). Click “Options”
The Movie Settings dialogue box will appear. Click Video Settings and set the compression to H.264. The H.264 codec delivers a high quality looking image with a relatively small file size… it’s also very YouTube friendly.
The goal here is to keep your encoded video as close to the original settings as possible. With this in mind you will set the Video settings as follows:
• Set the Frame Rate to Current
• Set the Data Rate to Automatic
• Set the Compressor Quality to Best
• Set the Encoding to Best Quality
Click “OK” and then click on the Size button.
Set the size to “Current”. We should note that YouTube prefers either 1280 x 720 or 1920 x 1080for HD video and 640 x 480 for SD video. However, setting to “Current” will insure the video will be exported at it’s highest available resolution.
Click “OK” and when you return to the Save dialogue box hit “OK” again to export!
Hope you people like this useful information:)
Tutorial By: Danny Greer
1:29 AM | Labels: Editing, Exporting, final cut pro, HD Video, how to, project, Quicktime, Source Video, upload, Vimeo, Web, Youtube | 0 Comments
Create A Realistic Candle & Flame In 3D Studio Max
Create A Realistic Candle & Flame In 3D Studio Max
In this tutorial, regular author of cg tuts Chandan Kumar will show you how to create a realistic candle and flame in 3d Studio Max. The candle’s flame will be made entirely in 3dsmax using built-in tools, rather then expensive third-party plugins!
Final Product What You'll Be Creating..
Let’s take a look!
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10:30 AM | Labels: 3d Art Gallery, 3D effect, 3D Studio Max 2012, flame, how to, Realistic Candle, video tutorials, Videos | 0 Comments
ZBrush 4 Part 2: ZSphere Rigging with Transpose Master
ZBrush 4 Part 2: ZSphere Rigging with Transpose Master
This video is Part 2 for ZSphere Rigging with ZBrush. In this video, the journey of ZBrush rigging for the purpose of posing a character will continue. In Part 1we discussed how to pose with a single Subtool, now learn to rig with multiple subtools.In this video we will walk through, using Transpose Master’s newest feature to Rig a multiple Subtool Character with a ZSphere.After watching Part 1 and Part 2 you will be able to rig any character that has a single Subtool or multiple Subtools.Everyone must play around with Rigging as much as possible. It is one POWERFUL tool!!!
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8:50 AM | Labels: how to, multiple Subtool, Single, Subtool, Timeline, Transpose Master, zbrush 4.0r2, ZBrush Rigging, ZBrush Tutorial, zigging, ZSphere | 0 Comments
ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool
ZBrush Rigging with a Single Subtool
The rigging tools with in ZBrush are an extremely useful tool that will not only allow you to pose a character but you can also use the rig to make large changes to any mesh.
This video is Part 1 of a multiple part video section on Rigging in ZBrush. This video will walk you through how to create a rig in ZBrush quickly, efficiently, and as easy as it can get. Part 1 will start with rigging a single Subtool with other videos to follow on rigging with multiple Subtools, using layers and using the Timeline feature.
This video also demonstrates how you can capture the highest level of detail from the sculpt onto the rigged version of the sculpt.
This will be an exciting videos that will open up your imagination on how to rig with ZBrush.
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8:35 AM | Labels: how to, Single, Subtool, Timeline, zbrush 4.0r2, ZBrush Rigging, ZBrush Tutorial | 0 Comments
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