Showing posts with label Autodesk. Show all posts
Showing posts with label Autodesk. Show all posts

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit


Glu3D v1.3.36 & Pwrapper v1.016
 Glu3D is a complete system that makes easy making liquids in Autodesk's 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

Main Features
  • Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
  • Poly surface mesh surface sequence is generated to visualize liquid surface
  • Fully integrated in 3dsMax and Maya 
  • File cache system to store pre-calculated dynamics results
  • Wet maps ( 3dsMax only) 
  • Texture mapping ( 3dsMax only)
  • Arbitrary planar shapes as sources ( 3dsMax only)
  • Fill objects function to speed up scene initial condition setup
  • Friendly customizable UI full of shortcuts, menus and toolbar buttons
  • Integration with Particle Flow ( 3dsMax only)
Download

http://www.filesonic.com/file/1301935484/3...3DsMax_2012.rar

or

http://www.wupload.com/folder/113564

or

http://www.fileserve.com/file/CbrDkgH/3Dal...3DsMax_2012.rar

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BonesPro 4.51 for 3dsMax 2012 released

BonesPro 4.51 for 3dsMax 2012 releasedBonesPro 4.51 – Autodesk 3dsMax 2012 support
With version 4.51 BonesPro now offers full support for 3ds Max 2012 and 3ds Max Design 2012 (each in 32 bit and 64 bit versions).










List of changes and new features of BonesPro 4.51
  • BonesPro now supports 3ds Max 2012 and 3ds Max Design 2012
  • Incorrect MetaBone display in the Track View editor has been fixed.
  • Corrected errors which occasionally caused disproportional slowdown of 3ds Max when realtime view of MetaBones was enabled.
The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com

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